The Cylinder class#
- class rockverse.region.Cylinder(p, v, r, l=inf, region='inside')[source]#
Defines cylindrical region of interest.
Note
For performance, region methods are dynamically created at class instantiation, and therefore the region parameters cannot be changed after the object is created.
- Parameters:
p (3-element tuple, list, or Numpy array) – Point defining the spatial coordinates (in voxel units) for center of the sphere.
r (int or float) – Cylinder radius in voxel units. Must be non-negative.
v (3-element tuple, list, Numpy array) – Vector components for the axis direction vector.
l (int, float) – Cylinder length (must be non negative).
region ({'inside', 'outside'}, optional) – Whether to consider the region inside or outside the cylinder surface. Defaults to ‘inside’.
Attributes
- p#
Point defining the center of the cylinder.
- v#
Vector components for the axis direction vector.
- r#
Cylinder radius.
- l#
Cylinder length.
- region#
Whether to consider the region inside or outside the cylinder surface.
Methods
- contains_point(x, y, z)#
Check if a point (x, y, z) belongs to the region.
- Parameters:
x (float) – Point x-coordinate in voxel units.
y (float) – Point y-coordinate in voxel units.
z (float) – Point z-coordinate in voxel units.
- Returns:
b – True if point inside region, False otherwise.
- Return type:
bool